#version 130
precision highp float;

// iOrange - uniforms
uniform mat4x4 modelViewProjection;

// iOrange - incoming params
in vec4 vPos;
in vec2 vTexCoord;

// iOrange - outgoing params
out vec2 tc;

void main()
{
	tc = vTexCoord;
	gl_Position = modelViewProjection * vPos;
}
